November, 2024
October, 2024
The Last Drop.
3D Gaussian Splatting
Gaussian Splatting is a rasterization method enabling real-time rendering of photorealistic scenes from a small set of images. It's quite similar to Photoscan, but instead of using polygons, it produces a more detailed and realistic outcome that operates in real-time directly within After Effects.
(for this example I used Polycam and After Effects, based on ~20 photos)
(for this example I used Polycam and After Effects, based on ~20 photos)
December, 2023
"3D Artie" (Unreal Engine 5, Photoscan + Metahuman) is on the left.
And a sewn costume in Marvelous Designer is on the right.
And a sewn costume in Marvelous Designer is on the right.
In my free time, I became interested in learning how 3D avatars of real people are created, so I decided to make a 3D version of myself. I also wanted to design clothes for a digital fashion show featuring me, but I got bored halfway through and paused the project. Now, I have a fairly realistic (not as handsome) 3D portrait of myself and a draft simulation of the clothing.
Sculpture of Hera Farnese Today (Stable Diffusion + Comfy UI)
I developed an AI workflow that allows you to turn any antique sculpture into a photograph.
This is what the entire workflow in ComfyUI (Stable Diffusion) looks like.
Input picture on the left, Output on the right.
Input picture on the left, Output on the right.
'Remaking' an old game.
Old games could be remade using AIs. I designed an AI workflow that allows you to "update" a frame from old computer games.
Here, for example, is one of my favorite games — 'The Elder Scrolls 4: Oblivion.'
(for this example I used Stable Diffusion, ComfyUI and few Refiners)
Here, for example, is one of my favorite games — 'The Elder Scrolls 4: Oblivion.'
(for this example I used Stable Diffusion, ComfyUI and few Refiners)
Warcraft 3
November, 2023
Stable Diffusion + ControlNet + My logo
You can see it, just squint your eyes
AI animation of Me. AI experiments
I finally made the animation more stable and clear! I created a character with my face, built the old town background, and combined everything in After Effects.
Getting a high-quality render from Stable Diffusion required setting up 110 nodes and lengthy post-processing. While it takes time now, I believe future tools and models will streamline the process.
Workflow: Stable Diffusion, IPAdapter, Animatediff, ReActor, UpScale, RIFE (frame interpolation), and After Effects for compositing.
October, 2023
Unlimited generator of silly cats
I used a model that was learned on the works of a beautiful artist — Albeniz Rodriguez and combined with a photos of my favorite cat from the Internet, Luna. As a result, I made a generator of funny cats pictures :)
The goal of the experiment was to try to create a generator based on the style of a specific artist, purely for the sake of research and not for commercial purposes. I have deep respect for the artist and the art he makes.
The goal of the experiment was to try to create a generator based on the style of a specific artist, purely for the sake of research and not for commercial purposes. I have deep respect for the artist and the art he makes.
Creepy birds
Some pictures of a creepy bird for Halloween 2023. AI study.
August, 2023
3D Wallpapers
An experiment with new Cinema4D's Volume tools
I modeled this little guy and connected all his body parts using XPresso, making him easy to animate. However, I got distracted and ended up shelving the project for a long time.
random render
Rndm render